boardgames_app/lib/widgets/progress.dart
2025-06-14 14:28:16 +02:00

85 lines
2.2 KiB
Dart

import 'package:flutter/material.dart';
class ProgressWidget extends StatefulWidget {
const ProgressWidget({super.key});
@override
State<ProgressWidget> createState() =>
_ProgressWidget();
}
class _ProgressWidget extends State<ProgressWidget>
with TickerProviderStateMixin {
late AnimationController controller;
bool determinate = false;
@override
void initState() {
controller = AnimationController(
/// [AnimationController]s can be created with `vsync: this` because of
/// [TickerProviderStateMixin].
vsync: this,
duration: const Duration(seconds: 2),
)..addListener(() {
setState(() {});
});
controller.repeat();
super.initState();
}
@override
void dispose() {
controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Padding(
padding: const EdgeInsets.all(20.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'Linear progress indicator',
style: TextStyle(fontSize: 20),
),
const SizedBox(height: 30),
LinearProgressIndicator(
value: controller.value,
semanticsLabel: 'Linear progress indicator',
),
const SizedBox(height: 10),
Row(
children: <Widget>[
Expanded(
child: Text(
'determinate Mode',
style: Theme.of(context).textTheme.titleSmall,
),
),
Switch(
value: determinate,
onChanged: (bool value) {
setState(() {
determinate = value;
if (determinate) {
controller.stop();
} else {
controller
..forward(from: controller.value)
..repeat();
}
});
},
),
],
),
],
),
),
);
}
}