class GameConstants { static const int gridWidth = 9; static const int gridHeight = 8; static const double gemSize = 64.0; static const double gridPadding = 16.0; static const int minMatchLength = 3; // Gem types static const List gemTypes = [0, 1, 2, 3, 4, 5]; // Animation durations static const double swapDuration = 0.3; static const double fallDuration = 0.5; static const double matchDuration = 0.2; // Scoring static const int baseScore = 100; static const int comboMultiplier = 50; }